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I
produced this rendering and animation (on my reel) for Coca
Cola marketing. The turn around time was 4 business days including
revisions, and I was responsible for the entire 3D piece including
all modeling, texturing, animating, and lighting using Lightwave
3D 8.
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This
is one of a series of renderings for Liquitex Paint. The turn
around time was roughly 5 business days including revisions,
and I was responsible for creating the entire 3D piece from provided
design including all modeling, texturing, animating, and lighting
using Lightwave 3D 7. The display case is currently used in retail
channels. |
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I modeled,
textured, and lit this piece in Lightwave 3D 8 with no GI, just
standard spot lights and DFX+ for post. |
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This
piece was for a lighting challenge on CGTalk.com. The model was
provided by Jeremy Birn. I textured, lit, produced the fur, and
rendered this piece using Maya 5 and DFX+, no GI. |
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I
created this entire piece to demonstrate my animation capabilities.
While not my focus right now, I do enjoy animating. I modeled,
rigged, animated, textured, and lit this piece in Lightwave 3D
7.5. The animation is on my reel. |
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I
created this entire piece to demonstrate my lighting abilities.
I modeled, textured, and lit this piece in Lightwave 3D 8. |
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I modeled the plane in Maya and lit with Mental Ray, then comped in Photoshop. |
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This
piece was for a lighting challenge on CGTalk.com. The model was
provided by Jeremy Birn. I textured, lit, and rendered this piece
using XSI 5 and DFX+. As a challenge, I used all traditional
lighting for this, no GI. |
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I
saw an image on Google that I won't post here, and decided to
copy it in 3D. I challenged myself to not use any GI and get
the look with just standard lighting and AO. |
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I
created this entire piece to demonstrate my lighting abilities.
I modeled, textured, animated (on my reel), and lit this piece
using XSI 5 with mental ray final gathering, ambient occlusion,
and photon mapping. |
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This
piece was for a lighting challenge on CGTalk.com. The model was
provided by Jeremy Birn. I textured, lit, and rendered this piece
using mental ray in XSI 5 and DFX+. |
 |
I
created this entire piece to demonstrate my lighting abilities.
I modeled, textured, animated (on my reel), and lit this piece
using XSI 5 with mental ray final gathering, ambient occlusion,
and photon mapping. |
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I
created this entire piece to test my ability to integrate an
animated character into a photographic background. I shot the
picture on the back lot at Universal and used XSI 5 to model,
rig, animate (on reel), and light the robot and ball, then DFX+
to comp it. It's all standard lighting and rendered VERY quickly. |
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