IMAGES

I produced this rendering and animation (on my reel) for Coca Cola marketing. The turn around time was 4 business days including revisions, and I was responsible for the entire 3D piece including all modeling, texturing, animating, and lighting using Lightwave 3D 8.

This is one of a series of renderings for Liquitex Paint. The turn around time was roughly 5 business days including revisions, and I was responsible for creating the entire 3D piece from provided design including all modeling, texturing, animating, and lighting using Lightwave 3D 7. The display case is currently used in retail channels.
I modeled, textured, and lit this piece in Lightwave 3D 8 with no GI, just standard spot lights and DFX+ for post.
This piece was for a lighting challenge on CGTalk.com. The model was provided by Jeremy Birn. I textured, lit, produced the fur, and rendered this piece using Maya 5 and DFX+, no GI.
I created this entire piece to demonstrate my animation capabilities. While not my focus right now, I do enjoy animating. I modeled, rigged, animated, textured, and lit this piece in Lightwave 3D 7.5. The animation is on my reel.
I created this entire piece to demonstrate my lighting abilities. I modeled, textured, and lit this piece in Lightwave 3D 8.
I modeled the plane in Maya and lit with Mental Ray, then comped in Photoshop.
This piece was for a lighting challenge on CGTalk.com. The model was provided by Jeremy Birn. I textured, lit, and rendered this piece using XSI 5 and DFX+. As a challenge, I used all traditional lighting for this, no GI.
I saw an image on Google that I won't post here, and decided to copy it in 3D. I challenged myself to not use any GI and get the look with just standard lighting and AO.
I created this entire piece to demonstrate my lighting abilities. I modeled, textured, animated (on my reel), and lit this piece using XSI 5 with mental ray final gathering, ambient occlusion, and photon mapping.
This piece was for a lighting challenge on CGTalk.com. The model was provided by Jeremy Birn. I textured, lit, and rendered this piece using mental ray in XSI 5 and DFX+.
I created this entire piece to demonstrate my lighting abilities. I modeled, textured, animated (on my reel), and lit this piece using XSI 5 with mental ray final gathering, ambient occlusion, and photon mapping.
I created this entire piece to test my ability to integrate an animated character into a photographic background. I shot the picture on the back lot at Universal and used XSI 5 to model, rig, animate (on reel), and light the robot and ball, then DFX+ to comp it. It's all standard lighting and rendered VERY quickly.
Photography